

I think it was the first time I’d seen anybody kiss in a game, let alone have heavily implied sex.


They totally had sex in that river, you can’t convince me otherwise, and it was the most romantic thing I’d ever seen in a video game. I’ll never forget how I felt when I first saw that scene in the Macalania Woods, when Tidus and Yuna do it. The Ashley that was around when Final Fantasy X came out was the kind of Ashley who was obsessed with romance, shipping, fanfiction, and everything that had to do with scarred-up and ruggedly handsome protagonists protecting their softer, feminine (not to be confused with helpless) girlfriends. I was 16 when I first played FFX, and it was the same year I wrote my first fic. In the meantime, “Beyond the Galaxy” remains both a great jam and a small milestone for an emerging artform. What was it like for the artists fuelling this rapid innovation, constantly one-upping both the competition and themselves? Hopefully someday this story will get the in-depth exploration it deserves. How absolutely incredible that video games went from public-domain covers composed of beeps to competently sampled, original jazz fusion in the space of five years. Throughout, the instrument samples sound shockingly good for the era. Instead it’s downbeat and mysterious (like me!), with a remarkably prominent bassline that carries us through several distinct passages, the first of which is downright plaintive… mournful! What is this, S.S.T.? Y’all are great, and I love this track. “Beyond the Galaxy” is a far cry from the energetic, heroic themes you might expect from the first stage of an outer-space shoot ‘em up. Casiopea-style jazz fusion in my 32-year-old arcade game? It’s more likely than you think when Sega’s S.S.T.Band is at the helm. What I can do is choose something nicely representative of my enduring passions and interests, a test easily passed by the soundtrack to Sega’s 1988 “super-scaler” arcade game Galaxy Force II, “Beyond the Galaxy” in particular. I know the song backwards and forwards, in English and Japanese, and it’ll be with me forever. It’s an airy pop song that perfectly captures the wonder and excitement of setting off on a grand adventure. But sometimes I drop the disc into my PlayStation 2 just to let the edited English version of Miz’s “In The Sky” play over and over again.
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Hell, it probably wouldn’t even crack my top 20. It’s far from my favourite Japanese role-playing game. Grandia III is not my favourite Grandia game. Well, assuming I’m still alive and the world is still around. And I’ll probably go back and play it in 2030. Any time a modern Doom game includes part of this song I feel like pumping the air with my fist, grabbing a shotgun, and killing some zombies.ĭoom is one of my favourite video games of all time and the soundtrack is a big part of why I can still go back and enjoy the original Doom in 2020. To this day the moment I hear it I’m flooded with memories of killing demons as a kid on my old Compaq PC. The first song you hear when you boot the opening mission of Doom is one of those rare tracks.

There are very few that elicit actual, deep, feelings and memories. There are many songs in video games that I love and can hum along to. This week on Ask Kotaku, to celebrate the launch of our new Morning Music feature: What is your single favourite piece of video game music? Zack
